Week 1:

Hook Week

Get kids excited and coming back

Learning Objectives:

  • Introduction to the technology to begin to demystify
  • Introduction to the concept of flow and energy
  • Experience collaboration versus competition

Week 2:

Against the Grain

Introduction to Arduino, learning styles, and design thinking

Learning Objectives:

  • Learn how to program an Arduino with sensors
  • Execute tasks through different learning styles to understand what comes naturally versus not
  • Design thinking (understand a problem, observe, create a point of view)

Week 3:

Rapid Prototyping

Learn how to build UI/UX with user and needs based improvement

Learning Objectives:

  • Introduction to UI/UX
  • Web design, intro to HTML/CSS
  • Design thinking (problem empathy, rapid prototyping, fail fast)
  • Develop your personal brand

Week 4:

Guerrilla Garden Gnome

Dive deeper into coding, product realization, stimulating inter-team collaboration, completing full rapid project, lead into project phase

Learning Objectives:

  • Coding, decision logic
  • Business canvas map
  • Robotics
  • Industrial design

Week 5:

Pitch Week

Youth pitch with some Q&A to form teams

Learning Objectives:

  • Communication
  • Refining your idea
  • Knowing what you need to make a team well rounded

Week 6:

Project Plan

Develop a project plan with roles and owners

Learning Objectives:

  • Project planning
  • Word press
  • High performing teams
  • Defining constraints
  • Problem definition, how to build empathy and synthesize a point of view

Weeks 7 to 11:


To prototype, test and iterate product development. Build a marketing method (website). Culmination of all skills learned to develop an idea, take it to market and work effectively in teams

Learning Objectives:

  • Iterative prototyping
  • Deepened technical skills on as need basis
  • Deepened business skills as needed

Week 12:

Prepare Presentations

Learning Objectives:

  • Presentations skills
  • Story telling
  • Visual design

Week 13:

Start Up Showcase

Showcase learning journey and celebrate. Present to judges and winners receive awards of various categories. Community learns what the kids have learned and who they have become

Learning Objectives:

  • Present your final product
  • Reflection on the journey
  • Career options