Week 1:

SMART Cities: How do they work & what do they do?

Discussion about SMART Cities, introduction to digital fabrication

Learning Objectives:

  • Introduction to the technology to begin to demystify
  • Introduction to the concept of flow and energy
  • Discussion about Future Cities, SMART Cities, and what that means
  • Introduction to Digital Fabrication (laser cutting & 3D printing)
  • Experience collaboration versus competition
  • Pitch Challenge

Week 2:


Introduction to Arduino, learning styles, and design thinking

Learning Objectives:

  • Learn how to program an Arduino with sensors
  • Execute tasks through different learning styles to understand what comes naturally versus not
  • Design thinking (understand a problem, observe, create a point of view)
  • Pitch Challenge

Week 3:

Web Designing for Users

Learn how to build UI/UX with user and needs based improvement, introduction to web design

Learning Objectives:

  • Introduction to UI/UX
  • Live Web design, intro to HTML/CSS lesson
  • Connecting Robotics to the Internet
  • Design thinking (problem empathy, rapid prototyping, fail fast)
  • Pitch Challenge

Week 4:

Design Challenge

Dive deeper into coding, product realization, stimulating inter-team collaboration, completing full rapid project, lead into project phase

Learning Objectives:

  • Coding, decision logic
  • Business canvas map
  • Robotics
  • Industrial design
  • Team Building

Week 5:

Pitch Week

Youth pitch with some Q&A to form teams

Learning Objectives:

  • Communication
  • Refining your idea
  • Knowing what you need to make a team well rounded

Week 6:

Project Plan

Develop a project plan with roles and owners

Learning Objectives:

  • Team Building
  • Project planning – timeline, materials, weekly goals
  • Discover your audience – Creating Personas
  • Defining constraints
  • Problem definition, how to build empathy and synthesize a point of view

Weeks 7 to 11:


To prototype, test and iterate product development. Build a marketing method (website). Culmination of all skills learned to develop an idea, take it to market and work effectively in teams

Learning Objectives:

  • Iterative prototyping
  • Deepened technical skills on as need basis
  • Deepened business skills as needed
  • Deepened collaborations skills
  • Research into the audience, competition, and other products

Week 12:

Dry-Runs & Preparation of Presentations


Learning Objectives:

  • Presentations skills
  • Storytelling
  • Visual design
  • Communication strategies through demonstrations

Week 13:

Start-Up Showcase

Showcase learning journey and celebrate. Present to judges and winners receive awards of various categories. Community learns what the kids have learned and who they have become

Learning Objectives:

  • Creation of a successful business pitch and a working prototype
  • Present your final product
  • Demonstration of the ability to sell product or brand
  • Reflection on the journey
  • Career options